In Stage 1, we heard that watching a video by itself isn’t often helpful.
There's a tendency to go big and really take advantage of all that technology has to offer. When designing an education/training solution to a problem or opportunity three questions need to be answered: quality, cost, time to completion. Typically two are prioritized at the expense of the third.
Design thinking has the potential to mitigate this rush to go large. Instead, find out what the learner/student needs are by asking them. Then iterate your way, in partnership with students, to a solution that is satisficing (good enough).
Use design thinking thinking (empathy, define, ideate, prototype, test) your way to an ordinary solution that meets (rather than exceeds) students needs. Students partnering with teachers could do the heavy lifting and produce an authentic piece. Identify your constraints: Do you need something quick? Try a simpler approach. Need something cheap? Reuse or repurpose something you already have. Whatever you do, don't skimp on quality.